The Medikit also speeds up the process of Stabilizing and Resuscitating downed infantry in Mike Force.īottom line, bring a medikit with you when in a medic specialty.Īlways bring a toolkit.
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A medic with a medikit avoids all that, heals for free and puts someone back up to 100% Infantry healing themselves with just a FAK will bring their health to 75%, it will consume a FAK in the process, and to get back to 100% they need to find an Aid Tent or Iroquois Dust-Off to heal fully. Having all that AA down makes the next AO’s insertions much simpler. If done right a Phantom pilot can clear all the anti air in the planned next AO while heli pilots are still busy worrying about supporting the previous AO with CAS and supply runs. Don’t bother with a gunner, just grab yourself the CAS (Rockets) loadout to have 114 HEAT Rockets, climb to 3 or 4km altitude directly above anti-air, nosedive and rain down on AA emplacements from out of their range. Phantom pilots in particular are fantastic for SEAD (Suppression of Enemy Air Defenses). Predict where infantry are trying to move to and plan your CAS strikes and attack approaches accordingly. The best thing people can think of is to check the map carefully and frequently. Good CAS is way too situation specific to give tips on. So either transport supplies now or impatient infantry later. Checkpoints require supplies to work as a respawn. For the first 20 minutes of a new FOB in an AO every time a pilot leaves base they should be heavy lifting large building supplies to that FOB. A good CAS pilot can help keep an AO alive. Useful in a pinch for a few specific jobs, namely CAS, Supply, and Transport. I’ll make a section just for building further down.Īctually using armor isn’t usually worth the trouble, unless the server is fresh and AO’s are within 2-5km driving distance.
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Knowing how to build proper fire positions and how to build with pilots, armor, and infantry all in consideration. That means knowing how to scout terrain, knowing what to build, how, and where. Priority number one is to get checkpoints set up in a properly defendable FOB. A good ACAV will make an AO run smoothly and can solo an empty server well enough for it to fill up with willing players. Easily the most versatile squad and arguably most crucial. Then get back to your FOB for defending against the enemy garrison. Find the AA, arty, or supplies and destroy them. As Mike Force your priority is to take out objectives in the current AO. If your post has been removed, it's probably violated a subreddit rule.Grunt-work infantry. You are responsible for reading the sidebar and subreddit rules. Use the Weekly Questions Thread pinned to the frontpage for general questions. Search the subreddit before posting your question has probably been asked and answered before! See /r/FindAUnit if you're looking for a community to join. Read the ARMA 3 Getting Started Guide in the Wiki. Please try to remain polite and follow reddiquette. Please take it up with your unit or the server admins.ĭon't be a dick. We can't fix your ban or resolve your internal issues. Mods can be found on the Steam workshop or Bohemia Forums. Please do not post links to pirated/ripped content. Please use the resources available in the subreddit Wiki to find a group to play with or check out /r/findaunit. "Looking For Group/Server" posts will be removed. Accounts must be older than 10 days to get past our automoderator and submitters should be actively participating with the subreddit. You can post videos, but please do not dump your YouTube channel or livestream on this subreddit. Please do not recruit for your unit here or advertise your server.